
Ben 10: RPG Maker MV Working Title is an RPG where you take control of Ben Tennyson's Alien Transformations accessed through the mysterious watch-like device known as The Omnitrix. COME ONE COME ALL MAKE YOUR OWN BEN ) OMNITRIX ALIENS. From here one can also gain access to a previously saved level.Ben 10: Alien Force Create your own Ben 10 Omnitrix Aliens BLAMargera123 posted on at 10:37AM. Choose a pre-made course or start from scratch. He may be only 5 inches tall, but as Grey Matter, Ben becomes a super smart alien who can create complicated machines and squeeze into really small spaces Ben uses the power of the Omnitrix to transform into one of 10 spectacular alien heroes to beat down villains while generally having a blast.


Swampfire - Destroys projectiles by using fire balls and can jump very high. The moving one is green in the Game Creator instead of red. The old enemies have been replaced with new enemies which appeared in A Jolt from the Past, when Ben was searching for enemies. Notably, the ultimate aliens were replaced with their original forms, though their powers remained the same.
This prevents him from easily overtaking them from a distance, though Spidermonkey's projectiles do fly faster. The webbing shots have a certain recharge rate, which is equal to that of enemy shooters. Spidermonkey - Shoots bits of webbing from his tail that act as long-range projectiles, which can cancel out enemy blasts. Swampfire moves backwards slowly when shooting and cannot move freely. When an enemy is firing at the player, one fireball counteracts only one enemy shot, so there is a limit to the protection of the flamethrower shield. The "shield" is actually many fireballs that are fired rapidly to create a flamethrower affect.
This makes him one of the only aliens who can destroy crates beneath him, along with Big Chill and Cannonbolt. Humungousaur - Destroys projectiles by doing a ground pound that can attack both ways, though with very short range. Spidermonkey can fit in small spaces and perform a double jump.
Jetray - Has the ability to freely jump to a high-speed horizontal dash that allows him to fit in small spaces and move in a straight line very quickly. As the largest alien in the game, he can be hit by enemies who are a level higher than he is, except when ducking down to attack. He is shielded from enemy attacks while he performs his own, though this is temporary at best and only useful when well-timed.
Of these, only three will be destroyed per shot. If the attack hits a foe of a breakable crate, it will then be channeled through and destroy another nearby enemy or crate. Brainstorm - Shoots electricity without range that can pass through walls. While dashing he can still be affected by enemy projectiles. To attack walking drones, it is more effective to attack them from one level above, and he will fly over their projectiles.
Terraspin - Can spin and shoots wind that only pushes enemies, though it is very effective when there is a hazard or no platform behind them. His bubble shield destroys enemies and blocks enemy shots, but is temporary and does not destroy machines that generate new enemies. If he attacks while in the air, the angle of his water blast is different. Water Hazard - Shoots water up at an angle and generates a bubble shield if up is pressed while in mid-air. Unbreakable crates will draw fire like regular crates, but serve as obstacles because they cannot be destroyed.
He can use his powers while up in the air but he becomes more vulnerable. He is one of the only characters, with Goop, Jetray, and Ball Weevil, who cannot destroy enemy projectiles. As an added bonus, when Terraspin stands on the platforms that can be jumped through, the blasts of enemies on the platform below him will not hit him, as they would the other aliens.
He is one of three characters along with Terraspin, Jetray and Ball Weevil whose attack doesn't destroy projectiles. He can't destroy stationary opponents when they are shooting because his anti-gravity projector it is the height of where they shoot goo, though he is useful against walking drones. When skillfully used, Goop can fly when he comes out of a dash, he has the option of jumping, after which he can dash again and repeat.
The platform will only rise up, but it can be made to move to either side at an angle. When the jump key is held, she will rise up on an energy platform, which is slower than regular jumping, but also more controlled. Her shots are somewhat explosive, making one of them more powerful. Gwen - Shoots powerful mana balls two at a time at a recharge rate and can levitate on a platform when the jump key is held. This Echo Echo is available only in Asia and New Zealand and is not to be confused with the other Echo Echo, who has different powers and was called Ultimate Echo Echo until the debut of the Omniverse redesign. This is because he can be made to jump and the go forward and backward.
This can destroy projectiles. Kevin - He dashes like Jetray, but only for four squares, and then punches. Gwen is wearing her outfit from Alien Force seasons 1-2. Gwen's mana ball can destroy vulnerable crates or the projectiles of moving enemies but when she is on a platform, she can't destroy vulnerable crates or the projectiles of a moving enemy because they are too low to be hit but it is useful when those objects are at least one platform above. She can shoot the same way she does on a platform while floating.
Under certain circumstances, he can be made to squeeze into small spaces. Although the attack gives him limited invulnerability (cannot be harmed on the side he is facing) it should be noted that it can only be used in the air and thus he is useless on the ground. The beam has unlimited range and makes Ultimate Big Chill one of the five aliens able to destroy crates beneath him. Ultimate Big Chill/ Big Chill - He can glide after jumping, and, while in the air, fire down ice flames in the form of a beam. Kevin is wearing the outfit that he has had in all episodes save those from Alien Force season 3.
Ultimate Echo Echo/ Echo Echo - He can drop large sonic discs that release sonic waves a short distance in front of him. When the game was redesigned to match Omniverse, he was replaced with the original Big Chill, who has the same powers and abilities, although his ice flame attack was modified in appearance to resemble a regular ice attack. This is not, however, listed on his game description as one of his powers and results in a flickering effect, which suggests that this was not intentional on the part of the programmers.
Unlike the other ultimate aliens in the game, the powers of his ultimate form cannot be perfectly reconciled with those of his original form. This Echo Echo has the same powers as Ultimate Echo Echo and is thus different than the other Echo Echo listed on this page. For the Omniverse release, he was replaced with the original Echo Echo. When combining the sonic discs as platforms and his double jump, Ultimate Echo Echo has an extremely high jump. They also expire and fade after a short time, but their disappearance will not harm Ultimate Echo Echo himself. They have all the weaknesses of a character, that they cannot be placed on hazards, and will be destroyed if hit by an enemy blast.
Ultimate Cannonbolt/ Cannonbolt - He can roll in a manner not unlike Jetray's dash attack, although he is limited by gravity. However, Echo Echo cannot enter small spaces in the game. Furthermore, although Ultimate Echo Echo was fairly tall, Echo Echo is much smaller.
